![]() The killer, who should be a fantastic anti-hero, is “purified” by Hollywood. Characters are undeveloped and there is no reason to care for a woman whose story is unknown and whose friends and enemies change from scene to scene. It is in this sea of confusion where the viewer stands after thirty minutes. Even more inexplicably, she begins to trust him, hoping he can help her find her lost father. Suddenly, however, Hitman chooses not to kill her. When we finally learn that this woman, Katia (Hannah Ware), is the daughter of the scientist who engineered the agents, we seem ready for the movie to truly begin. This lack of narrative exposition results in scenes that have no dramatic tension, since we don’t know what is at stake until fairly late into the film. There is no reason to care deeply for these characters because the audience isn’t told anything about them. The film goes straight into a chase and fight sequence, followed by Agent 47 trying to kill a woman. The movie condenses all this plot into a rushed voice over during the opening credits. When the government decides to restart the cloning after many years, Agent 47 (Rupert Friend) knows he must stop the creation of the deadliest army on Earth. These killers were supposed to lack human fears and possess unprecedented strength and skills. The film, based on a popular video game franchise, tells the story of a genetically programed assassin who was created together with other 46 clones and then abandoned. It does nothing new and, worse, throws characters right into the line of bullets without giving the audience any reason to care and cheer for them. “Hitman: Agent 47” is one of those films. When there is nothing more to say, the film becomes a vague memory, ready to completely fade out of your brain as soon as you leave the theatre. ![]() The second type leaves you with nothing to say because it’s put together in a way that eliminates any chance to think or talk about it. The first type includes the films that blew your mind away, and after your silence ends, you feel compelled to discuss, argue, speculate, philosophize and more. It inaccurately uses 5.56mm ammo in-game despite what the inventory claims.There is a difference between a movie that leaves you speechless and one that leaves you with nothing to say. Since the AKS-74U was intended as a personal defense weapon for tank, gun, helicopter and other vehicle crews (as well as for police and military special operations forces, which require a compact but relatively powerful individual automatic weapon), its widespread use in the Russian levels comes off as inaccurate, as Russian Army soldiers in 2002 (the time of the game's setting) would carry AK-74Ms, the official service rifle of the Russian Army since after the collapse of the USSR in 1991 and the phasing out of the original AK-74. It can also be found in weapon caches in "Tubeway Torpedo" (in the Agency pickup in the first basement, a room in the northeast corner of the army depot, in a room just outside the entrance to the headquarters and on the first floor of the headquarters), "Tunnel Rat" (in the guard quarters), "The Death of Hannelore" (in the storage room) and "Terminal Hospitality" (three can be found in the temple). ![]() ![]() Petersburg Stakeout," "Kirov Park Meeting" and "Tubeway Torpedo," where it is used by Russian guards in "Murder at the Bazaar," "Motorcade Interception" and "Tunnel Rat" by Afghani guards and in India in the mission "Terminal Hospitality," where it is used by cult members. It has an extremely short handguard, reminiscent of some airsoft AKS-74U guns. The AKS-74U is referred to as the 'AK Assault Rifle'. ![]()
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